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Setup for 4 Player a Game of Quest for El Dorado

Originally generated on 5/22/2023 4:40:42 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=10ff4d0c71ee4b189f829f43df3129f9

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Yellow 4

Map Name: Serpentine

Source Name: Base Rulebook
Is Valid: Yes
Number of Tiles: 7 tiles
Map Traverse Score: 377
Difficulty: Easy
Map Difficulty Score: 102.3

7 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - White Player 3 - Red Player 4 - Yellow Player Number C E G J M Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - C 240° (4x) 42 37 6 12 0 1 9 0 9 0 0 0 0
3 Hex Map - E 60° (1x) 71 37 15 4 4 1 4 1 8 0 0 0 0
4 Hex Map - G 180° (3x) 70 37 17 0 3 1 13 1 2 0 0 0 0
5 Hex Map - J 180° (3x) 59 37 6 9 1 1 10 1 9 0 0 0 0
6 Hex Map - M 300° (5x) 92 37 18 4 8 1 2 1 3 0 0 0 0
7 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 377 225 88
39%
35
16%
17
8%
6
3%
43
19%
5
2%
31
14%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Hex Map - C (502, -234) 240° (4x) 60° 42.0
3 Hex Map - E (957, 77) 60° (1x) 300° 71.0
4 Hex Map - G (501, 389) 180° (3x) 60° 70.0
5 Hex Map - J (956, 700) 180° (3x) 120° 59.0
6 Hex Map - M (1458, 466) 300° (5x) 150° 92.0
7 Ending - Water (1643, 144) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 120° Hex Map - C 300° 7 8
2 C → E Hex Map - C 60° Hex Map - E 240° 6 7
3 E → G Hex Map - E 300° Hex Map - G 120° 5 6
4 G → J Hex Map - G 60° Hex Map - J 240° 6 8
5 J → M Hex Map - J 120° Hex Map - M 300° 7 8
6 M → Water Hex Map - M 150° Ending - Water 3 6