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Setup for 4 Player a Game of Quest for El Dorado

Generated on 4/28/2024 4:42:21 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1447b43c784547a69610e8a4e9d726eb

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 370
Difficulty: Very Difficult
Map Difficulty Score: 243.8

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  
B Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number C Sand Blockade 2 K Water Blockade 4 O J E Rubble Blockade 6 H Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 370 245 105
43%
43
18%
8
3%
5
2%
47
19%
5
2%
32
13%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (433, -259) 300° (5x) on top -
3 Hex Map - C (548, -156) 60° (1x) 120° 41.0
4 Blockade - Water Blockade 4 (981, -415) 300° (5x) on top -
5 Hex Map - K (1096, -312) 240° (4x) 120° 62.0
6 16 Space Strip - O (1502, -624) 0° (0x) 120° 38.0
7 Hex Map - J (1911, -936) 120° (2x) 120° 58.0
8 Blockade - Rubble Blockade 6 (2206, -1429) 300° (5x) on top -
9 Hex Map - E (2321, -1326) 180° (3x) 120° 70.0
10 Blockade - Rubble Blockade 3 (2616, -1819) 300° (5x) on top -
11 Hex Map - H (2731, -1716) 240° (4x) 90° 59.0
12 Ending - Jungle (3101, -1716) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 120° Hex Map - C 300° 5 6
2 C → K Hex Map - C 120° Hex Map - K 300° 5 8
3 K → O Hex Map - K 120° 16 Space Strip - O 300° 3 7
4 O → J 16 Space Strip - O 120° Hex Map - J 300° 3 4
5 J → E Hex Map - J 120° Hex Map - E 300° 5 6
6 E → H Hex Map - E 120° Hex Map - H 300° 5 8
7 H → R Hex Map - H 120° 16 Space Strip - R 300° 3 7
8 H → Jungle Hex Map - H 90° Ending - Jungle 300° 3 7


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