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Setup for 2 Player a Game of Quest for El Dorado

Generated on 4/26/2024 11:11:39 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=18d533b417334edba6ce583d5fc46145

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
White 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 532
Difficulty: Very Difficult
Map Difficulty Score: 229.3

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  Cave  Cave  Cave  
A Player 1 - Yellow Player 2 - White Player 3 - Yellow Player 4 - White Player Number V Rubble Blockade 6 X Sand Blockade 2 J Rubble Blockade 3 T Jungle Blockade 1 D Water Blockade 4 G Jungle Blockade 5 E Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
15 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 532 308 115
37%
63
20%
18
6%
9
3%
48
16%
7
2%
24
8%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (345, -72) 240° (4x) on top -
3 Hex Map - V (455, 311) 300° (5x) 120°, 300° 73.0
4 Blockade - Sand Blockade 2 (704, -260) 300° (5x) on top -
5 Hex Map - X (819, -157) 240° (4x) 60° 69.0
6 Blockade - Rubble Blockade 3 (1302, -463) 240° (4x) on top -
7 Hex Map - J (1412, -80) 240° (4x) 60° 58.0
8 Blockade - Jungle Blockade 1 (1665, 4) 240° (4x) on top -
9 Hex Map - T (1775, 387) 0° (0x) 60° 75.0
10 Blockade - Water Blockade 4 (2120, 315) 240° (4x) on top -
11 Hex Map - D (2230, 698) 300° (5x) 60° 68.0
12 Blockade - Jungle Blockade 5 (2575, 626) 240° (4x) on top -
13 Hex Map - G (2685, 1009) 180° (3x) 60° 69.0
14 Hex Map - E (3094, 1398) 0° (0x) 30° 70.0
15 Ending - Jungle (3279, 1720) 30° (1x) - -
16 Tavern - Rubble (155, 489) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 60° Hex Map - V 240° 5 7
2 V → X Hex Map - V 120° Hex Map - X 300° 5 11
3 X → J Hex Map - X 60° Hex Map - J 240° 5 11
4 J → T Hex Map - J 60° Hex Map - T 240° 7 9
5 T → D Hex Map - T 60° Hex Map - D 240° 5 10
6 V → Rubble Hex Map - V 300° Tavern - Rubble 120° 4 7
7 D → G Hex Map - D 60° Hex Map - G 240° 7 10
8 G → E Hex Map - G 60° Hex Map - E 240° 3 4
9 E → Jungle Hex Map - E 30° Ending - Jungle 240° 3 6


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