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Setup for 2 Player a Game of Quest for El Dorado

Generated on 4/23/2024 9:52:42 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1be70f1f37514f5c9a80e3c8d4b4c983

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 390
Difficulty: Moderate
Map Difficulty Score: 169.2

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number M Water Blockade 4 X Rubble Blockade 3 V Jungle Blockade 5 S Sand Blockade 2 H Jungle Blockade 1 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 390 233 91
39%
59
25%
11
5%
6
3%
35
15%
5
2%
7
3%
13
6%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (295, -493) 300° (5x) on top -
3 Hex Map - M (410, -390) 120° (2x) 180°, 60° 91.0
4 Blockade - Rubble Blockade 3 (677, -908) 0° (0x) on top -
5 Hex Map - X (545, -933) 300° (5x) 120° 69.0
6 Blockade - Jungle Blockade 5 (840, -1426) 300° (5x) on top -
7 Hex Map - V (955, -1323) 180° (3x) 120° 73.0
8 Blockade - Sand Blockade 2 (1388, -1582) 300° (5x) on top -
9 Hex Map - S (1503, -1479) 0° (0x) 120° 55.0
10 Blockade - Jungle Blockade 1 (1798, -1972) 300° (5x) on top -
11 Hex Map - H (1913, -1869) 180° (3x) 90° 59.0
12 Ending - Water (2283, -1869) 90° (2x) - -
13 Tavern - Rubble (710, -212) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 120° Hex Map - M 300° 5 6
2 M → X Hex Map - M 180° Hex Map - X 4 10
3 X → V Hex Map - X 120° Hex Map - V 300° 5 13
4 V → S Hex Map - V 120° Hex Map - S 300° 3 5
5 S → H Hex Map - S 120° Hex Map - H 300° 5 9
6 M → Rubble Hex Map - M 60° Tavern - Rubble 240° 5 6
7 H → Water Hex Map - H 90° Ending - Water 300° 3 9


Generated with v5.3.22