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Setup for 4 Player a Game of Quest for El Dorado

Generated on 4/25/2024 6:47:47 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=26245cf5deda47f4a2c0a6674ff4f5b2

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 407
Difficulty: Very Difficult
Map Difficulty Score: 272.3

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  
B Player 1 - Red Player 2 - Blue Player 3 - Yellow Player 4 - White Player Number C Jungle Blockade 1 I Jungle Blockade 5 H Sand Blockade 2 P L M Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 407 245 113
46%
51
21%
15
6%
6
2%
38
16%
6
2%
16
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (299, 6) 240° (4x) on top -
3 Hex Map - C (409, 389) 60° (1x) 60° 41.0
4 Blockade - Jungle Blockade 5 (708, 395) 240° (4x) on top -
5 Hex Map - I (818, 778) 180° (3x) 300° 79.0
6 Blockade - Sand Blockade 2 (787, 781) 120° (2x) on top -
7 Hex Map - H (408, 1168) 120° (2x) 59.0
8 16 Space Strip - P (318, 1558) 0° (0x) 26.0
9 Hex Map - L (499, 1946) 240° (4x) 300° 69.0
10 Blockade - Rubble Blockade 3 (468, 1949) 120° (2x) on top -
11 Hex Map - M (89, 2336) 120° (2x) 270° 91.0
12 Ending - Jungle (-281, 2336) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 60° Hex Map - C 240° 5 6
2 C → I Hex Map - C 60° Hex Map - I 240° 5 6
3 I → H Hex Map - I 300° Hex Map - H 120° 5 9
4 H → P Hex Map - H 16 Space Strip - P 180° 7 15
5 P → R 16 Space Strip - P 300° 16 Space Strip - R 120° 1 2
6 P → L 16 Space Strip - P Hex Map - L 180° 5 10
7 L → M Hex Map - L 300° Hex Map - M 120° 5 8
8 M → Jungle Hex Map - M 270° Ending - Jungle 120° 3 6


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