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Setup for 2 Player a Game of Quest for El Dorado

Generated on 4/23/2024 10:37:12 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2eb3fe004fb44a939cdd402e86a760b4

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 392
Difficulty: Easy
Map Difficulty Score: 112.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number X Jungle Blockade 1 U Sand Blockade 2 I Rubble Blockade 3 S Rubble Blockade 6 L Water Blockade 4 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 392 233 106
45%
41
18%
11
5%
6
3%
39
17%
7
3%
3
1%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (345, -72) 240° (4x) on top -
3 Hex Map - X (455, 311) 240° (4x) 0°, 120° 69.0
4 Blockade - Sand Blockade 2 (543, 329) 180° (3x) on top -
5 Hex Map - U (411, 854) 180° (3x) 60° 77.0
6 Blockade - Rubble Blockade 3 (756, 782) 240° (4x) on top -
7 Hex Map - I (866, 1165) 60° (1x) 79.0
8 Blockade - Rubble Blockade 6 (954, 1183) 180° (3x) on top -
9 Hex Map - S (822, 1708) 180° (3x) 60° 55.0
10 Blockade - Water Blockade 4 (1167, 1636) 240° (4x) on top -
11 Hex Map - L (1277, 2019) 60° (1x) 90° 69.0
12 Ending - Water (1647, 2019) 90° (2x) - -
13 Tavern - Sand (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 60° Hex Map - X 240° 7 11
2 X → U Hex Map - X Hex Map - U 180° 7 8
3 U → I Hex Map - U 60° Hex Map - I 240° 7 10
4 I → S Hex Map - I Hex Map - S 180° 7 9
5 S → L Hex Map - S 60° Hex Map - L 240° 5 9
6 X → Sand Hex Map - X 120° Tavern - Sand 300° 6 12
7 L → Water Hex Map - L 90° Ending - Water 300° 3 8


Generated with v5.3.22