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Setup for 3 Player a Game of Quest for El Dorado

Generated on 4/26/2024 5:25:34 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=306529bb0a2a4894b81e99d8a72575ff

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 463
Difficulty: Difficult
Map Difficulty Score: 199.5

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  Cave  
A Player 1 - Yellow Player 2 - Blue Player 3 - White Player Number U Rubble Blockade 3 N Jungle Blockade 5 T Rubble Blockade 6 J Jungle Blockade 1 X Water Blockade 4 H Sand Blockade 2 P Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
12 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 463 287 96
33%
69
24%
9
3%
7
2%
61
21%
4
1%
16
6%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (341, -415) 300° (5x) on top -
3 Hex Map - U (456, -312) 300° (5x) 60°, 180° 77.0
4 Blockade - Jungle Blockade 5 (801, -384) 240° (4x) on top -
5 Hex Map - N (911, -1) 240° (4x) 120° 49.0
6 Blockade - Rubble Blockade 6 (1298, -338) 300° (5x) on top -
7 Hex Map - T (1413, -235) 300° (5x) 120° 75.0
8 Blockade - Jungle Blockade 1 (1754, -650) 300° (5x) on top -
9 Hex Map - J (1869, -547) 120° (2x) 60° 58.0
10 Blockade - Water Blockade 4 (2260, -697) 240° (4x) on top -
11 Hex Map - X (2370, -314) 240° (4x) 60° 69.0
12 Blockade - Sand Blockade 2 (2761, -464) 240° (4x) on top -
13 Hex Map - H (2871, -81) 60° (1x) 120° 59.0
14 16 Space Strip - P (3301, -119) 300° (5x) 150° 26.0
15 Ending - Water (3334, -399) 150° (3x) - -
16 Tavern - Rubble (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 120° Hex Map - U 300° 7 8
2 U → N Hex Map - U 60° Hex Map - N 240° 5 7
3 N → T Hex Map - N 120° Hex Map - T 300° 7 8
4 T → J Hex Map - T 120° Hex Map - J 300° 7 9
5 J → X Hex Map - J 60° Hex Map - X 240° 7 11
6 X → H Hex Map - X 60° Hex Map - H 240° 7 16
7 H → P Hex Map - H 120° 16 Space Strip - P 300° 5 12
8 U → Rubble Hex Map - U 180° Tavern - Rubble 6 7
9 P → Water 16 Space Strip - P 150° Ending - Water 3 7


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