Show QR Code with a link to this game setup

Setup for 2 Player a Game of Quest for El Dorado

Generated on 4/22/2024 11:09:17 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=358c2f576b784bd2a088294b679f9230

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades
Map Traverse Score: 506
Difficulty: Very Difficult
Map Difficulty Score: 523.6

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number L Jungle Blockade 5 M Jungle Blockade 1 F Rubble Blockade 6 D Rubble Blockade 3 P J G Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - L 240° (4x) 70 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 180° (3x) 92 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - F 60° (1x) 70 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - D 300° (5x) 69 37 19 11 3 1 3 0 0 0 0 0 0
10 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - J 240° (4x) 59 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - G 60° (1x) 70 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 506 283 131
46%
50
18%
21
7%
7
2%
39
14%
9
3%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 Blockade - Jungle Blockade 5 (207, 162) 240° (4x) on top -
3 Hex Map - L (317, 545) 240° (4x) 70.0
4 Blockade - Jungle Blockade 1 (405, 563) 180° (3x) on top -
5 Hex Map - M (273, 1088) 180° (3x) 92.0
6 Blockade - Rubble Blockade 6 (361, 1106) 180° (3x) on top -
7 Hex Map - F (229, 1631) 60° (1x) 300° 70.0
8 Blockade - Rubble Blockade 3 (106, 1478) 120° (2x) on top -
9 Hex Map - D (-273, 1865) 300° (5x) 240° 69.0
10 16 Space Strip - P (-478, 1434) 60° (1x) 240° 26.0
11 Hex Map - J (-630, 923) 240° (4x) 300° 59.0
12 Blockade - Sand Blockade 2 (-569, 1082) 120° (2x) on top -
13 Hex Map - G (-948, 1469) 60° (1x) 270° 70.0
14 Ending - Jungle (-1318, 1469) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 60° Hex Map - L 240° 1 2
2 L → M Hex Map - L Hex Map - M 180° 6 8
3 M → F Hex Map - M Hex Map - F 180° 7 10
4 F → D Hex Map - F 300° Hex Map - D 120° 7 9
5 D → P Hex Map - D 240° 16 Space Strip - P 60° 3 8
6 P → J 16 Space Strip - P 240° Hex Map - J 60° 1 3
7 J → G Hex Map - J 300° Hex Map - G 120° 1 2
8 G → R Hex Map - G 240° 16 Space Strip - R 60° 1 2
9 G → Jungle Hex Map - G 270° Ending - Jungle 120° 3 6


Generated with v5.3.22