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Setup for 3 Player a Game of Quest for El Dorado

Generated on 5/4/2024 11:41:33 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3813661a83794b6eb5f49c50d53c6a3b

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 548
Difficulty: Very Difficult
Map Difficulty Score: 925.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  Cave  
B Player 1 - Blue Player 2 - Red Player 3 - Yellow Player Number L Sand Blockade 2 F Rubble Blockade 3 H Water Blockade 4 O I R M D Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 16 Space Strip - R 180° (3x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 548 298 140
47%
52
17%
27
9%
7
2%
45
15%
9
3%
18
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (437, -228) 240° (4x) on top -
3 Hex Map - L (547, 155) 240° (4x) 60° 69.0
4 Blockade - Rubble Blockade 3 (892, 83) 240° (4x) on top -
5 Hex Map - F (1002, 466) 180° (3x) 120° 69.0
6 Blockade - Water Blockade 4 (1205, -183) 300° (5x) on top -
7 Hex Map - H (1320, -80) 120° (2x) 60° 59.0
8 16 Space Strip - O (1680, 315) 180° (3x) 60° 38.0
9 Hex Map - I (2043, 703) 60° (1x) 79.0
10 16 Space Strip - R (1953, 1093) 180° (3x) 33.0
11 Hex Map - M (1861, 1481) 120° (2x) 300° 91.0
12 Blockade - Rubble Blockade 6 (1600, 1094) 120° (2x) on top -
13 Hex Map - D (1221, 1481) 60° (1x) 270° 68.0
14 Ending - Water (851, 1481) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → L Starting - B 60° Hex Map - L 240° 5 8
2 L → F Hex Map - L 60° Hex Map - F 240° 5 8
3 F → H Hex Map - F 120° Hex Map - H 300° 1 2
4 H → O Hex Map - H 60° 16 Space Strip - O 240° 1 5
5 O → I 16 Space Strip - O 60° Hex Map - I 240° 1 2
6 I → R Hex Map - I 16 Space Strip - R 180° 5 7
7 R → M 16 Space Strip - R Hex Map - M 180° 2 7
8 M → D Hex Map - M 300° Hex Map - D 120° 1 4
9 D → Water Hex Map - D 270° Ending - Water 120° 3 6


Generated with v6.1.10