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Setup for 4 Player a Game of Quest for El Dorado

Generated on 4/28/2024 1:56:57 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3ad477bfba4348dabb2209336635b109

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 496
Difficulty: Very Difficult
Map Difficulty Score: 979.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  Cave  
A Player 1 - Red Player 2 - White Player 3 - Blue Player 4 - Yellow Player Number X Water Blockade 4 E Jungle Blockade 5 Q M H Rubble Blockade 3 S Sand Blockade 2 U Rubble Blockade 6 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
14 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 496 286 117
41%
49
17%
17
6%
7
2%
55
19%
5
2%
16
6%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (525, -103) 300° (5x) on top -
3 Hex Map - X (640, 0) 60° (1x) 60°, 180° 69.0
4 Blockade - Jungle Blockade 5 (847, 162) 240° (4x) on top -
5 Hex Map - E (957, 545) 180° (3x) 60° 70.0
6 16 Space Strip - Q (1479, 663) 120° (2x) 120° 26.0
7 Hex Map - M (1633, 152) 180° (3x) 180° 91.0
8 Blockade - Rubble Blockade 3 (1991, -366) 0° (0x) on top -
9 Hex Map - H (1859, -391) 0° (0x) 180° 59.0
10 Blockade - Sand Blockade 2 (1762, -909) 0° (0x) on top -
11 Hex Map - S (1630, -934) 0° (0x) 240° 55.0
12 Blockade - Rubble Blockade 6 (1642, -1508) 60° (1x) on top -
13 Hex Map - U (1267, -1401) 120° (2x) 210° 77.0
14 Ending - Jungle (1082, -1723) 210° (4x) - -
15 Tavern - Sand (640, -350) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 120° Hex Map - X 300° 1 4
2 X → E Hex Map - X 60° Hex Map - E 240° 1 2
3 E → Q Hex Map - E 60° 16 Space Strip - Q 240° 1 3
4 Q → M 16 Space Strip - Q 120° Hex Map - M 300° 1 4
5 M → H Hex Map - M 180° Hex Map - H 3 5
6 H → S Hex Map - H 180° Hex Map - S 3 5
7 S → U Hex Map - S 240° Hex Map - U 60° 3 5
8 X → Sand Hex Map - X 180° Tavern - Sand 6 7
9 U → Jungle Hex Map - U 210° Ending - Jungle 60° 2 6


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