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Setup for 4 Player a Game of Quest for El Dorado

Generated on 4/14/2024 9:49:42 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=535ec6acfb14484e9d53ea7f35ed8597

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Yellow 4
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 20 cave tokens in stacks of 4
Map Traverse Score: 449
Difficulty: Difficult
Map Difficulty Score: 197.5

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  
A Player 1 - Blue Player 2 - Red Player 3 - White Player 4 - Yellow Player Number D G M I K O Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
3 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
5 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
7 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
8 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 449 241 136
56%
27
11%
23
10%
5
2%
34
14%
6
2%
10
4%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Hex Map - D (455, 311) 240° (4x) 60° 68.0
3 Hex Map - G (864, 700) 0° (0x) 300° 69.0
4 Hex Map - M (408, 1012) 180° (3x) 300° 91.0
5 Hex Map - I (-48, 1324) 300° (5x) 240° 79.0
6 Hex Map - K (-595, 1169) 240° (4x) 240° 62.0
7 16 Space Strip - O (-846, 816) 240° (4x) 270° 38.0
8 Ending - Jungle (-1106, 930) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → D Starting - A 60° Hex Map - D 240° 5 10
2 D → G Hex Map - D 60° Hex Map - G 240° 5 7
3 G → M Hex Map - G 300° Hex Map - M 120° 5 6
4 M → I Hex Map - M 300° Hex Map - I 120° 6 9
5 I → K Hex Map - I 240° Hex Map - K 60° 5 8
6 K → O Hex Map - K 240° 16 Space Strip - O 60° 5 9
7 O → Jungle 16 Space Strip - O 270° Ending - Jungle 120° 3 8


Generated with v5.3.19