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Setup for 2 Player a Game of Quest for El Dorado

Generated on 4/26/2024 11:14:06 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=55de6f9a103948d6888cdc00d618243c

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 473
Difficulty: Very Difficult
Map Difficulty Score: 656.7

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  
A Player 1 - Yellow Player 2 - White Player 3 - Yellow Player 4 - White Player Number P X S Jungle Blockade 1 I Sand Blockade 2 N Rubble Blockade 3 U Jungle Blockade 5 F Rubble Blockade 6 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 473 286 115
40%
62
22%
13
5%
6
2%
51
18%
6
2%
13
5%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - P (292, 508) 120° (2x) 120° 26.0
3 Hex Map - X (814, 621) 240° (4x) 60°, 180° 69.0
4 Blockade - Jungle Blockade 1 (1297, 315) 240° (4x) on top -
5 Hex Map - S (1407, 698) 120° (2x) 60° 55.0
6 Blockade - Sand Blockade 2 (1660, 782) 240° (4x) on top -
7 Hex Map - I (1770, 1165) 0° (0x) 79.0
8 Blockade - Rubble Blockade 3 (1585, 1183) 180° (3x) on top -
9 Hex Map - N (1453, 1708) 240° (4x) 300° 49.0
10 Blockade - Jungle Blockade 5 (1468, 1789) 120° (2x) on top -
11 Hex Map - U (1089, 2176) 60° (1x) 240° 77.0
12 Blockade - Rubble Blockade 6 (825, 2070) 60° (1x) on top -
13 Hex Map - F (450, 2177) 180° (3x) 270° 69.0
14 Ending - Jungle (80, 2177) 270° (5x) - -
15 Tavern - Sand (814, 271) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → P Starting - A 60° 16 Space Strip - P 240° 1 2
2 P → X 16 Space Strip - P 120° Hex Map - X 300° 1 4
3 X → S Hex Map - X 60° Hex Map - S 240° 3 7
4 S → I Hex Map - S 60° Hex Map - I 240° 3 6
5 I → N Hex Map - I Hex Map - N 180° 1 2
6 N → U Hex Map - N 300° Hex Map - U 120° 1 3
7 U → F Hex Map - U 240° Hex Map - F 60° 1 2
8 X → Sand Hex Map - X 180° Tavern - Sand 6 9
9 F → Jungle Hex Map - F 270° Ending - Jungle 120° 3 6


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