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Setup for 3 Player a Game of Quest for El Dorado

Generated on 5/4/2024 11:43:23 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=683f28aa579547f7842a0d7a3059356c

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 437
Difficulty: Very Difficult
Map Difficulty Score: 243.2

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave  Cave  Cave  Cave  
A Player 1 - Blue Player 2 - Red Player 3 - Yellow Player Number G Water Blockade 4 E Rubble Blockade 6 K Rubble Blockade 3 R N D Jungle Blockade 5 O Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 437 261 141
54%
31
12%
17
7%
4
2%
46
18%
6
2%
16
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (387, -337) 300° (5x) on top -
3 Hex Map - G (502, -234) 0° (0x) 60° 69.0
4 Blockade - Rubble Blockade 6 (847, -306) 240° (4x) on top -
5 Hex Map - E (957, 77) 240° (4x) 60° 70.0
6 Blockade - Rubble Blockade 3 (1440, -229) 240° (4x) on top -
7 Hex Map - K (1550, 154) 240° (4x) 120° 62.0
8 16 Space Strip - R (1842, -118) 120° (2x) 60° 33.0
9 Hex Map - N (2232, 229) 240° (4x) 120° 49.0
10 Blockade - Jungle Blockade 5 (2527, -264) 300° (5x) on top -
11 Hex Map - D (2642, -161) 0° (0x) 120° 68.0
12 16 Space Strip - O (3030, -514) 60° (1x) 150° 38.0
13 Ending - Jungle (3197, -796) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 120° Hex Map - G 300° 5 6
2 G → E Hex Map - G 60° Hex Map - E 240° 7 8
3 E → K Hex Map - E 60° Hex Map - K 240° 1 2
4 K → R Hex Map - K 120° 16 Space Strip - R 300° 5 10
5 R → N 16 Space Strip - R 60° Hex Map - N 240° 4 5
6 N → D Hex Map - N 120° Hex Map - D 300° 5 7
7 D → O Hex Map - D 120° 16 Space Strip - O 300° 4 6
8 O → Jungle 16 Space Strip - O 150° Ending - Jungle 3 7


Generated with v6.1.10