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Setup for 2 Player a Game of Quest for El Dorado

Generated on 3/28/2024 5:48:10 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6ac9e564823741f4b0e2d1259fe39363

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 496
Difficulty: Very Difficult
Map Difficulty Score: 411.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  
A Player 1 - Red Player 2 - Yellow Player 3 - Red Player 4 - Yellow Player Number N Sand Blockade 2 G Jungle Blockade 1 D Rubble Blockade 6 P Q I K Water Blockade 4 F Rubble Blockade 3 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
10 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
11 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
12 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
13 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
14 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 496 299 152
51%
57
19%
15
5%
5
2%
45
15%
7
2%
18
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (433, -259) 300° (5x) on top -
3 Hex Map - N (548, -156) 240° (4x) 120° 49.0
4 Blockade - Jungle Blockade 1 (843, -649) 300° (5x) on top -
5 Hex Map - G (958, -546) 60° (1x) 69.0
6 Blockade - Rubble Blockade 6 (1410, -528) 180° (3x) on top -
7 Hex Map - D (1278, -3) 120° (2x) 300° 68.0
8 16 Space Strip - P (918, 387) 0° (0x) 26.0
9 16 Space Strip - Q (872, 624) 180° (3x) 60° 26.0
10 Hex Map - I (1419, 700) 240° (4x) 79.0
11 Blockade - Water Blockade 4 (1416, 718) 180° (3x) on top -
12 Hex Map - K (1284, 1243) 240° (4x) 300° 62.0
13 Blockade - Rubble Blockade 3 (1069, 934) 120° (2x) on top -
14 Hex Map - F (690, 1321) 0° (0x) 330° 69.0
15 Ending - Water (505, 1643) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 120° Hex Map - N 300° 5 6
2 N → G Hex Map - N 120° Hex Map - G 300° 3 4
3 G → D Hex Map - G Hex Map - D 180° 1 3
4 D → P Hex Map - D 300° 16 Space Strip - P 120° 1 2
5 P → Q 16 Space Strip - P 16 Space Strip - Q 180° 9 18
6 Q → I 16 Space Strip - Q 60° Hex Map - I 240° 3 5
7 I → K Hex Map - I Hex Map - K 180° 3 4
8 K → F Hex Map - K 300° Hex Map - F 120° 3 5
9 F → Water Hex Map - F 330° Ending - Water 180° 2 4


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