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Setup for 4 Player a Game of Quest for El Dorado

Generated on 5/5/2024 5:36:36 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=739bb66bf0ea4c5c8c014874d9aa6a30

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 289
Difficulty: Easy
Map Difficulty Score: 115.4

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  
A Player 1 - White Player 2 - Red Player 3 - Blue Player 4 - Yellow Player Number C Jungle Blockade 1 X Water Blockade 4 S Rubble Blockade 3 U Rubble Blockade 6 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 289 195 68
35%
43
22%
5
3%
5
3%
37
19%
3
2%
14
7%
11
6%
9
5%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (299, 6) 240° (4x) on top -
3 Hex Map - C (409, 389) 300° (5x) 120°, 300° 41.0
4 Blockade - Water Blockade 4 (842, 130) 300° (5x) on top -
5 Hex Map - X (957, 233) 240° (4x) 60° 69.0
6 Blockade - Rubble Blockade 3 (1394, 5) 240° (4x) on top -
7 Hex Map - S (1504, 388) 180° (3x) 55.0
8 Blockade - Rubble Blockade 6 (1774, 406) 180° (3x) on top -
9 Hex Map - U (1642, 931) 240° (4x) 30° 77.0
10 Ending - Water (1827, 1253) 30° (1x) - -
11 Tavern - Rubble (109, 567) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 60° Hex Map - C 240° 5 6
2 C → X Hex Map - C 120° Hex Map - X 300° 5 8
3 X → S Hex Map - X 60° Hex Map - S 240° 5 13
4 S → U Hex Map - S Hex Map - U 180° 5 9
5 C → Rubble Hex Map - C 300° Tavern - Rubble 120° 6 7
6 U → Water Hex Map - U 30° Ending - Water 240° 3 7


Generated with v6.1.10