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Setup for 2 Player a Game of Quest for El Dorado

Generated on 4/28/2024 4:43:12 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=94d052721e4844a687565f008b0d23ff

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 443
Difficulty: Very Difficult
Map Difficulty Score: 235.1

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number J Jungle Blockade 1 F Water Blockade 4 K Jungle Blockade 5 C Sand Blockade 2 N Rubble Blockade 3 Q P G Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
14 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 443 299 130
43%
62
21%
7
2%
5
2%
54
18%
7
2%
34
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (479, -181) 300° (5x) on top -
3 Hex Map - J (594, -78) 240° (4x) 120° 58.0
4 Blockade - Water Blockade 4 (935, -493) 300° (5x) on top -
5 Hex Map - F (1050, -390) 240° (4x) 180° 69.0
6 Blockade - Jungle Blockade 5 (953, -908) 0° (0x) on top -
7 Hex Map - K (821, -933) 120° (2x) 180° 62.0
8 Blockade - Sand Blockade 2 (815, -1451) 0° (0x) on top -
9 Hex Map - C (683, -1476) 0° (0x) 120° 41.0
10 Blockade - Rubble Blockade 3 (932, -2047) 300° (5x) on top -
11 Hex Map - N (1047, -1944) 180° (3x) 120° 49.0
12 16 Space Strip - Q (1435, -2297) 60° (1x) 60° 26.0
13 16 Space Strip - P (1730, -2100) 180° (3x) 26.0
14 Hex Map - G (1638, -1712) 120° (2x) 30° 69.0
15 Ending - Water (1823, -1390) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 120° Hex Map - J 300° 3 5
2 J → F Hex Map - J 120° Hex Map - F 300° 7 8
3 F → K Hex Map - F 180° Hex Map - K 3 7
4 K → C Hex Map - K 180° Hex Map - C 5 9
5 C → N Hex Map - C 120° Hex Map - N 300° 3 4
6 N → Q Hex Map - N 120° 16 Space Strip - Q 300° 4 6
7 Q → P 16 Space Strip - Q 60° 16 Space Strip - P 240° 4 7
8 P → G 16 Space Strip - P Hex Map - G 180° 7 12
9 G → Water Hex Map - G 30° Ending - Water 240° 2 4


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