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Setup for 2 Player a Game of Quest for El Dorado

Generated on 4/18/2024 4:13:50 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9ff63b541b944440b0b1f09fdb393e3d

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 445
Difficulty: Very Difficult
Map Difficulty Score: 528.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number O F J Water Blockade 4 H Rubble Blockade 3 N Rubble Blockade 6 K Jungle Blockade 5 Q C Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 445 298 125
42%
62
21%
7
2%
5
2%
58
19%
6
2%
35
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - O (360, 395) 0° (0x) 60° 38.0
3 Hex Map - F (861, 549) 180° (3x) 120° 69.0
4 Blockade - Water Blockade 4 (1156, 56) 300° (5x) on top -
5 Hex Map - J (1271, 159) 180° (3x) 120° 58.0
6 Blockade - Rubble Blockade 3 (1566, -334) 300° (5x) on top -
7 Hex Map - H (1681, -231) 300° (5x) 60° 59.0
8 Blockade - Rubble Blockade 6 (1888, -69) 240° (4x) on top -
9 Hex Map - N (1998, 314) 120° (2x) 49.0
10 Blockade - Jungle Blockade 5 (1995, 332) 180° (3x) on top -
11 Hex Map - K (1863, 857) 0° (0x) 300° 62.0
12 16 Space Strip - Q (1336, 972) 60° (1x) 300° 26.0
13 Hex Map - C (816, 1085) 60° (1x) 270° 41.0
14 Ending - Water (446, 1085) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → O Starting - B 60° 16 Space Strip - O 240° 1 2
2 O → F 16 Space Strip - O 60° Hex Map - F 240° 4 6
3 F → J Hex Map - F 120° Hex Map - J 300° 5 8
4 J → H Hex Map - J 120° Hex Map - H 300° 5 9
5 H → N Hex Map - H 60° Hex Map - N 240° 1 2
6 N → K Hex Map - N Hex Map - K 180° 5 8
7 K → Q Hex Map - K 300° 16 Space Strip - Q 120° 1 5
8 Q → C 16 Space Strip - Q 300° Hex Map - C 120° 1 2
9 C → Water Hex Map - C 270° Ending - Water 120° 3 6


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