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Setup for 4 Player a Game of Quest for El Dorado

Generated on 3/28/2024 7:05:58 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b5bb85065c9e4ba5ad4dabb945f2846b

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 496
Difficulty: Very Difficult
Map Difficulty Score: 484.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  Cave  
A Player 1 - White Player 2 - Red Player 3 - Blue Player 4 - Yellow Player Number E Jungle Blockade 5 I Rubble Blockade 6 M Jungle Blockade 1 O L C Rubble Blockade 3 H Water Blockade 4 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 496 283 128
45%
45
16%
23
8%
7
2%
46
16%
7
2%
27
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (433, -259) 300° (5x) on top -
3 Hex Map - E (548, -156) 300° (5x) 120° 70.0
4 Blockade - Rubble Blockade 6 (1073, -259) 300° (5x) on top -
5 Hex Map - I (1188, -156) 240° (4x) 79.0
6 Blockade - Jungle Blockade 1 (1640, -138) 180° (3x) on top -
7 Hex Map - M (1508, 387) 180° (3x) 91.0
8 16 Space Strip - O (1618, 895) 120° (2x) 300° 38.0
9 Hex Map - L (1141, 855) 120° (2x) 240° 69.0
10 Blockade - Rubble Blockade 3 (1153, 281) 60° (1x) on top -
11 Hex Map - C (778, 388) 120° (2x) 300° 41.0
12 Blockade - Water Blockade 4 (747, 391) 120° (2x) on top -
13 Hex Map - H (368, 778) 300° (5x) 270° 59.0
14 Ending - Jungle (-2, 778) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → E Starting - A 120° Hex Map - E 300° 5 6
2 E → I Hex Map - E 120° Hex Map - I 300° 1 2
3 I → M Hex Map - I Hex Map - M 180° 1 2
4 M → O Hex Map - M 16 Space Strip - O 180° 4 6
5 O → L 16 Space Strip - O 300° Hex Map - L 120° 3 4
6 L → C Hex Map - L 240° Hex Map - C 60° 3 5
7 C → R Hex Map - C 300° 16 Space Strip - R 120° 4 5
8 C → H Hex Map - C 300° Hex Map - H 120° 5 8
9 H → Jungle Hex Map - H 270° Ending - Jungle 120° 3 8


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