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Setup for 2 Player a Game of Quest for El Dorado

Generated on 4/18/2024 4:18:46 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c04f15ecb4914e2d9c7778000913d2c1

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 350
Difficulty: Difficult
Map Difficulty Score: 199.3

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number L Water Blockade 4 D Jungle Blockade 5 F Sand Blockade 2 H Rubble Blockade 3 O Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 350 208 99
48%
41
20%
12
6%
5
2%
32
15%
6
3%
13
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (479, -181) 300° (5x) on top -
3 Hex Map - L (594, -78) 120° (2x) 120° 69.0
4 Blockade - Jungle Blockade 5 (1073, -259) 300° (5x) on top -
5 Hex Map - D (1188, -156) 300° (5x) 68.0
6 Blockade - Sand Blockade 2 (1549, -138) 180° (3x) on top -
7 Hex Map - F (1417, 387) 60° (1x) 60° 69.0
8 Blockade - Rubble Blockade 3 (1900, 81) 240° (4x) on top -
9 Hex Map - H (2010, 464) 180° (3x) 60° 59.0
10 16 Space Strip - O (2398, 579) 60° (1x) 90° 38.0
11 Ending - Water (2660, 465) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 120° Hex Map - L 300° 1 2
2 L → D Hex Map - L 120° Hex Map - D 300° 3 5
3 D → F Hex Map - D Hex Map - F 180° 3 7
4 F → H Hex Map - F 60° Hex Map - H 240° 2 4
5 H → O Hex Map - H 60° 16 Space Strip - O 240° 7 12
6 O → Water 16 Space Strip - O 90° Ending - Water 300° 3 8


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