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Setup for 4 Player a Game of Quest for El Dorado

Generated on 5/5/2024 5:39:59 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c314c62d4b574f97967be9547a514e62

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 299
Difficulty: Very Difficult
Map Difficulty Score: 324.7

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave  Cave  Cave  Cave  
B Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number D Water Blockade 4 F Rubble Blockade 3 J Rubble Blockade 6 K Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 299 192 100
52%
34
18%
7
4%
4
2%
22
11%
6
3%
19
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (529, -384) 240° (4x) on top -
3 Hex Map - D (639, -1) 0° (0x) 60° 68.0
4 Blockade - Rubble Blockade 3 (846, 161) 240° (4x) on top -
5 Hex Map - F (956, 544) 180° (3x) 120° 69.0
6 Blockade - Rubble Blockade 6 (1205, -27) 300° (5x) on top -
7 Hex Map - J (1320, 76) 120° (2x) 120° 58.0
8 Blockade - Sand Blockade 2 (1569, -495) 300° (5x) on top -
9 Hex Map - K (1684, -392) 300° (5x) 150° 62.0
10 Ending - Jungle (1869, -714) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 60° Hex Map - D 240° 1 3
2 D → F Hex Map - D 60° Hex Map - F 240° 1 4
3 F → J Hex Map - F 120° Hex Map - J 300° 3 5
4 J → K Hex Map - J 120° Hex Map - K 300° 3 5
5 K → Jungle Hex Map - K 150° Ending - Jungle 3 8


Generated with v6.1.10