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Setup for 4 Player a Game of Quest for El Dorado

Generated on 4/26/2024 1:53:35 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=cfff74c50d8145778289f0b740f38e8b

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 448
Difficulty: Very Difficult
Map Difficulty Score: 423.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  
B Player 1 - White Player 2 - Yellow Player 3 - Blue Player 4 - Red Player Number F Rubble Blockade 6 C Sand Blockade 2 O N L Water Blockade 4 H Rubble Blockade 3 I Jungle Blockade 5 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 448 283 122
43%
58
20%
13
5%
6
2%
53
19%
7
2%
24
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (433, -259) 300° (5x) on top -
3 Hex Map - F (548, -156) 240° (4x) 180° 69.0
4 Blockade - Sand Blockade 2 (542, -674) 0° (0x) on top -
5 Hex Map - C (410, -699) 0° (0x) 180° 41.0
6 16 Space Strip - O (251, -1208) 60° (1x) 180° 38.0
7 Hex Map - N (463, -1719) 0° (0x) 120° 49.0
8 Blockade - Water Blockade 4 (758, -2212) 300° (5x) on top -
9 Hex Map - L (873, -2109) 0° (0x) 60° 69.0
10 Blockade - Rubble Blockade 3 (1172, -2103) 240° (4x) on top -
11 Hex Map - H (1282, -1720) 300° (5x) 60° 59.0
12 Blockade - Jungle Blockade 5 (1581, -1714) 240° (4x) on top -
13 Hex Map - I (1691, -1331) 0° (0x) 90° 79.0
14 Ending - Water (2061, -1331) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → R Starting - B 120° 16 Space Strip - R 300° 3 4
2 B → F Starting - B 120° Hex Map - F 300° 5 6
3 F → C Hex Map - F 180° Hex Map - C 5 7
4 C → O Hex Map - C 180° 16 Space Strip - O 1 3
5 O → N 16 Space Strip - O 180° Hex Map - N 3 4
6 N → L Hex Map - N 120° Hex Map - L 300° 5 7
7 L → H Hex Map - L 60° Hex Map - H 240° 5 12
8 H → I Hex Map - H 60° Hex Map - I 240° 5 11
9 I → Water Hex Map - I 90° Ending - Water 300° 2 4


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