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Setup for 4 Player a Game of Quest for El Dorado

Generated on 4/26/2024 1:54:42 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d9f3764d2f734a688bc002c968a6ab36

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 475
Difficulty: Very Difficult
Map Difficulty Score: 525.6

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  
B Player 1 - Blue Player 2 - Yellow Player 3 - Red Player 4 - White Player Number R D L Jungle Blockade 1 I Rubble Blockade 3 P F M Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
3 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 475 260 128
49%
52
20%
24
9%
6
2%
26
10%
9
3%
15
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - R (342, 193) 60° (1x) 60° 33.0
3 Hex Map - D (645, 462) 240° (4x) 300° 68.0
4 Blockade - Jungle Blockade 1 (614, 465) 120° (2x) on top -
5 Hex Map - L (235, 852) 60° (1x) 69.0
6 Blockade - Rubble Blockade 3 (505, 870) 180° (3x) on top -
7 Hex Map - I (373, 1395) 180° (3x) 79.0
8 16 Space Strip - P (531, 1900) 240° (4x) 300° 26.0
9 Hex Map - F (195, 2325) 60° (1x) 240° 69.0
10 Blockade - Water Blockade 4 (23, 2063) 60° (1x) on top -
11 Hex Map - M (-352, 2170) 60° (1x) 210° 91.0
12 Ending - Water (-537, 1848) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → R Starting - B 60° 16 Space Strip - R 240° 6 8
2 R → D 16 Space Strip - R 60° Hex Map - D 240° 3 9
3 D → L Hex Map - D 300° Hex Map - L 120° 4 8
4 L → I Hex Map - L Hex Map - I 180° 5 7
5 I → P Hex Map - I 16 Space Strip - P 180° 1 5
6 P → F 16 Space Strip - P 300° Hex Map - F 120° 3 6
7 F → M Hex Map - F 240° Hex Map - M 60° 5 7
8 M → Water Hex Map - M 210° Ending - Water 60° 3 6


Generated with v6.1.5