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Setup for 2 Player a Game of Quest for El Dorado

Generated on 5/4/2024 3:25:22 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e383f68d13e44e22b7d5dcfac8b78d7d

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 348
Difficulty: Easy
Map Difficulty Score: 110.6

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  
B Player 1 - Yellow Player 2 - Red Player 3 - Yellow Player 4 - Red Player Number S Rubble Blockade 6 W Jungle Blockade 1 C Sand Blockade 2 K Rubble Blockade 3 V Jungle Blockade 5 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 348 233 96
41%
58
25%
6
3%
5
2%
33
14%
5
2%
12
5%
13
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (387, -337) 300° (5x) on top -
3 Hex Map - S (502, -234) 300° (5x) 60°, 180° 55.0
4 Blockade - Jungle Blockade 1 (893, -384) 240° (4x) on top -
5 Hex Map - W (1003, -1) 60° (1x) 120° 73.0
6 Blockade - Sand Blockade 2 (1390, -338) 300° (5x) on top -
7 Hex Map - C (1505, -235) 120° (2x) 120° 41.0
8 Blockade - Rubble Blockade 3 (1892, -572) 300° (5x) on top -
9 Hex Map - K (2007, -469) 300° (5x) 60° 62.0
10 Blockade - Jungle Blockade 5 (2352, -541) 240° (4x) on top -
11 Hex Map - V (2462, -158) 60° (1x) 90° 73.0
12 Ending - Water (2832, -158) 90° (2x) - -
13 Tavern - Sand (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 120° Hex Map - S 300° 7 9
2 S → W Hex Map - S 60° Hex Map - W 240° 6 8
3 W → C Hex Map - W 120° Hex Map - C 300° 7 10
4 C → K Hex Map - C 120° Hex Map - K 300° 7 10
5 K → V Hex Map - K 60° Hex Map - V 240° 7 12
6 S → Sand Hex Map - S 180° Tavern - Sand 6 8
7 V → Water Hex Map - V 90° Ending - Water 300° 2 6


Generated with v6.1.10