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Setup for 3 Player a Game of Quest for El Dorado

Generated on 3/28/2024 5:26:05 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e3a73e175dc94b6ba23c7914ebfa4361

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 552
Difficulty: Very Difficult
Map Difficulty Score: 445.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  Cave  
A Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number R G E Sand Blockade 2 P L I Water Blockade 4 D Jungle Blockade 1 M Jungle Blockade 5 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
3 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 552 298 151
51%
44
15%
29
10%
7
2%
42
14%
9
3%
16
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - R (388, 115) 60° (1x) 120° 33.0
3 Hex Map - G (691, -396) 0° (0x) 60° 69.0
4 Blockade - Sand Blockade 2 (1036, -468) 240° (4x) on top -
5 Hex Map - E (1146, -85) 180° (3x) 60° 70.0
6 16 Space Strip - P (1530, 267) 300° (5x) 120° 26.0
7 Hex Map - L (2006, 302) 120° (2x) 60° 69.0
8 Blockade - Water Blockade 4 (2305, 308) 240° (4x) on top -
9 Hex Map - I (2415, 691) 120° (2x) 60° 79.0
10 Blockade - Jungle Blockade 1 (2852, 463) 240° (4x) on top -
11 Hex Map - D (2962, 846) 300° (5x) 60° 68.0
12 Blockade - Jungle Blockade 5 (3307, 774) 240° (4x) on top -
13 Hex Map - M (3417, 1157) 240° (4x) 30° 91.0
14 Ending - Jungle (3602, 1479) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 60° 16 Space Strip - R 240° 5 7
2 R → G 16 Space Strip - R 120° Hex Map - G 300° 1 2
3 G → E Hex Map - G 60° Hex Map - E 240° 7 8
4 E → P Hex Map - E 60° 16 Space Strip - P 240° 3 6
5 P → L 16 Space Strip - P 120° Hex Map - L 300° 1 2
6 L → I Hex Map - L 60° Hex Map - I 240° 3 6
7 I → D Hex Map - I 60° Hex Map - D 240° 5 7
8 D → M Hex Map - D 60° Hex Map - M 240° 7 10
9 M → Jungle Hex Map - M 30° Ending - Jungle 240° 3 6


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