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Setup for 4 Player a Game of Quest for El Dorado

Generated on 4/25/2024 6:49:07 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ed14c1447fad41e285768804fb03b90f

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 473
Difficulty: Very Difficult
Map Difficulty Score: 451.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  
B Player 1 - White Player 2 - Red Player 3 - Yellow Player 4 - Blue Player Number M Water Blockade 4 K Jungle Blockade 1 I Rubble Blockade 6 E Rubble Blockade 3 H Sand Blockade 2 C Jungle Blockade 5 Q Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 473 284 140
49%
45
16%
17
6%
6
2%
44
15%
6
2%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (299, 6) 240° (4x) on top -
3 Hex Map - M (409, 389) 0° (0x) 120° 91.0
4 Blockade - Jungle Blockade 1 (842, 130) 300° (5x) on top -
5 Hex Map - K (957, 233) 240° (4x) 120° 62.0
6 Blockade - Rubble Blockade 6 (1252, -260) 300° (5x) on top -
7 Hex Map - I (1367, -157) 240° (4x) 60° 79.0
8 Blockade - Rubble Blockade 3 (1804, -385) 240° (4x) on top -
9 Hex Map - E (1914, -2) 60° (1x) 70.0
10 Blockade - Sand Blockade 2 (1911, 16) 180° (3x) on top -
11 Hex Map - H (1779, 541) 0° (0x) 300° 59.0
12 Blockade - Jungle Blockade 5 (1610, 310) 120° (2x) on top -
13 Hex Map - C (1231, 697) 240° (4x) 41.0
14 16 Space Strip - Q (1389, 1202) 60° (1x) 330° 26.0
15 Ending - Jungle (1224, 1484) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 60° Hex Map - M 240° 4 5
2 M → K Hex Map - M 120° Hex Map - K 300° 3 5
3 K → I Hex Map - K 120° Hex Map - I 300° 3 6
4 I → E Hex Map - I 60° Hex Map - E 240° 3 6
5 E → H Hex Map - E Hex Map - H 180° 5 9
6 H → C Hex Map - H 300° Hex Map - C 120° 5 9
7 C → Q Hex Map - C 16 Space Strip - Q 180° 1 3
8 Q → Jungle 16 Space Strip - Q 330° Ending - Jungle 180° 3 7


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