Puerto Rico Building Reference

 
Puerto Rico   This is a catelogue of all of the building tiles. It includes buildings for the base game and all expansions.


Puerto Rico Building & Turn Order Randomizer
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Filters: Base Expansion I - New Buildings Expansion II - The Nobels

Production Buildings
Small Indigo Plant Small Indigo Plant (Base Game)
Craftsman Phase
Cost: 1 doubloon (max. Quarry discount = 1 doubloon)
VPs: 1

Produce 1 indigo with a manned indigo plantation.
Small Sugar Mill Small Sugar Mill (Base Game)
Craftsman Phase
Cost: 2 doubloons (max. Quarry discount = 1 doubloon)
VPs: 1

Produce 1 sugar with a manned sugar plantation.
Large Indigo Plant Large Indigo Plant (Base Game)
Craftsman Phase
Cost: 3 doubloons (max. Quarry discount = 2 doubloons)
VPs: 2

Produce up to 3 indigos with manned indigo plantations.
Large Sugar Mill Large Sugar Mill (Base Game)
Craftsman Phase
Cost: 4 doubloons (max. Quarry discount = 2 doubloons)
VPs: 2

Produce up to 3 sugars with manned sugar plantations.
Tobacco Storage Tobacco Storage (Base Game)
Craftsman Phase
Cost: 5 doubloons (max. Quarry discount = 3 doubloons)
VPs: 3

Produce up to 3 tobaccos with manned tobacco plantations.
Coffee Roaster Coffee Roaster (Base Game)
Craftsman Phase
Cost: 6 doubloons (max. Quarry discount = 3 doubloons)
VPs: 3

Produce up to 2 coffees with manned coffee plantations.

Violet Buildings
Small Market Small Market (Base Game)
Trader Phase
Cost: 1 doubloon (max. Quarry discount = 1 doubloon)
VPs: 1

Get 1 additional doubloon when trading
Aqueduct Aqueduct (Expansion II - The Nobels)
Craftsman Phase
Cost: 1 doubloon (max. Quarry discount = 1 doubloon)
VPs: 1

Get 1 additional barrel of each when crafting. Only affects Active Large Indigo and Sugar
buildings.
Hacienda Hacienda (Base Game)
Settler Phase
Cost: 2 doubloons (max. Quarry discount = 1 doubloon)
VPs: 1

May take 1 plantation face down from supply BEFORE choosing 1 face up. NOTE: Cannot be
chosen with forest house.
Construction Hut Construction Hut (Base Game)
Settler Phase
Cost: 2 doubloons (max. Quarry discount = 1 doubloon)
VPs: 1

When settling, choose a quarry instead of a plantation even if you didn’t choose the
phase.
Black Market Black Market (Expansion II - The Nobels)
Builder Phase
Cost: 2 doubloons (max. Quarry discount = 1 doubloon)
VPs: 1

Turn in VPs, goods, or colonists for a 1 doubloon each discount when building. Limit 3 per
Builder Phase.
Forest House Forest House (Expansion II - The Nobels)
Settler & Builder Phases
Cost: 2 doubloons (max. Quarry discount = 1 doubloon)
VPs: 1

Place forest instead of face-up plantation. For each pair of forest, get additional 1
doubloon discount when building. NOTE: Cannot be chosen with hacienda.
Land Office Land Office (Expansion I - New Buildings)
Trader Phase
Cost: 2 doubloons (max. Quarry discount = 1 doubloon)
VPs: 1

When Colonist manned: buy 1 face down plantation for 1 doubloon. When Noble manned:
discard 1 plantation and take 1 doubloon.
Small Warehouse Small Warehouse (Base Game)
Captian Phase
Cost: 3 doubloons (max. Quarry discount = 1 doubloon)
VPs: 1

When spoiling, keep 1 barrel of any type plus any number of barrels of another type.
Storehouse Storehouse (Expansion II - The Nobels)
Captian Phase
Cost: 3 doubloons (max. Quarry discount = 1 doubloon)
VPs: 1

When spoiling, keep 1 barrel of any type plus 3 barrels of any type.
Chapel Chapel (Expansion I - New Buildings)
Craftsman Phase
Cost: 3 doubloons (max. Quarry discount = 1 doubloon)
VPs: 1

When Colonist manned: take 1 doubloon when anyone Craftsman. When Noble manned: take 1 VP
when anyone chooses Craftsman.
Hospice Hospice (Base Game)
Settler Phase
Cost: 4 doubloons (max. Quarry discount = 2 doubloons)
VPs: 2

Take 1 colonist from the supply and place it on the face-up plantation or quarry just
chosen.
Guesthouse Guesthouse (Expansion II - The Nobels)
All Phases
Cost: 4 doubloons (max. Quarry discount = 2 doubloons)
VPs: 2

Place 2 of your colonists here during Mayor Phase. At any other time, move them to another
building, plantation or quarry (to active them) where they must stay until the next Mayor
Phase.
Hunting Lodge Hunting Lodge (Expansion I - New Buildings)
Settler Phase
Cost: 4 doubloons (max. Quarry discount = 2 doubloons)
VPs: 2

When Colonist manned: At the end of the phase, you can discard 1 plantation tile. Any
colonists go into windrose. When Noble manned: If at the end of the phase, you have the
most empty plantation spaces, you receive 2 VPs. If tied, you get nothing.
Office Office (Base Game)
Trader Phase
Cost: 5 doubloons (max. Quarry discount = 2 doubloons)
VPs: 2

Sell a good to the Trade House for its normal cost, even if that good is already in the
Trade House.
Large Market Large Market (Base Game)
Trader Phase
Cost: 5 doubloons (max. Quarry discount = 2 doubloons)
VPs: 2

Get 2 additional doubloons when trading.
Church Church (Expansion II - The Nobels)
Builder Phase
Cost: 5 doubloons (max. Quarry discount = 2 doubloons)
VPs: 2

Take 1 VP when building a small building from columns 2 and 3. Take 2 VPs when building a
large building.
Trading Post Trading Post (Expansion II - The Nobels)
Trader Phase
Cost: 5 doubloons (max. Quarry discount = 2 doubloons)
VPs: 2

Trade to your own Trading House instead of the regular Trading House. Small or Large
Market bonuses don’t apply, but Trader bonus does.
Zoning Office Zoning Office (Expansion I - New Buildings)
Builder Phase
Cost: 5 doubloons (max. Quarry discount = 2 doubloons)
VPs: 2

When Colonist manned: get 1 doubloon discount when buying a small building. When Noble
manned: get 2 doubloon discount when buying a large building.
Large Warehouse Large Warehouse (Base Game)
Captian Phase
Cost: 6 doubloons (max. Quarry discount = 2 doubloons)
VPs: 2

When spoiling, keep 1 barrel of any type plus any number of barrels of another 2 types.
Small Wharf Small Wharf (Expansion II - The Nobels)
Captian Phase
Cost: 6 doubloons (max. Quarry discount = 2 doubloons)
VPs: 2

Ship any number of barrels of any type of good on your own ship. Get 1 VP for every 2
barrels shipped.
Royal Supplier Royal Supplier (Expansion I - New Buildings)
Captian Phase
Cost: 6 doubloons (max. Quarry discount = 2 doubloons)
VPs: 2

Before shipping, return barrels to the supply for 1 VP each, up to the number of Nobles on
your island.
University University (Base Game)
Builder Phase
Cost: 7 doubloons (max. Quarry discount = 3 doubloons)
      * The costs of the Factory and University are switched(ready why here and here).
VPs: 3

Take 1 colonist from the supply and place it on the building just built.
Lighthouse Lighthouse (Expansion II - The Nobels)
Captian Phase
Cost: 7 doubloons (max. Quarry discount = 3 doubloons)
VPs: 3

Get 1 doubloon everytime you load a ship or use a wharf. Also, get 1 Doubloon when
choosing Captian.
Villa Villa (Expansion I - New Buildings)
Mayor Phase
Cost: 7 doubloons (max. Quarry discount = 3 doubloons)
VPs: 3

Before taking your first colonist/noble from the supply ship, take 1 noble from the supply
(or colonist if no nobles are left in the supply).
Factory Factory (Base Game)
Craftsman Phase
Cost: 8 doubloons (max. Quarry discount = 3 doubloons)
      * The costs of the Factory and University are switched(ready why here and here).
VPs: 3

If you produce 1 type of good, no effect. If you produce 2 types of goods, take 1
doubloon. If you produce 3 types of goods, take 2 doubloons. If you produce 4 types of
goods, take 3 doubloons. If you produce 5 types of goods, take 4 doubloons.
Harbor Harbor (Base Game)
Captian Phase
Cost: 8 doubloons (max. Quarry discount = 3 doubloons)
VPs: 3

Get 1 additional VP everytime you load a ship or use a wharf.
Library Library (Expansion II - The Nobels)
All Phases
Cost: 8 doubloons (max. Quarry discount = 3 doubloons)
VPs: 3

Take double the role bonus privilege when you choose the role. (ex. Get 2 extra VPs when
you choose Captain and you ship a good)
Special Factory Special Factory (Expansion II - The Nobels)
Craftsman Phase
Cost: 8 doubloons (max. Quarry discount = 3 doubloons)
VPs: 3

Other than corn, take the good you produced the most barrels of and take doubloons equal
to one less than the number of barrels produced.
Jeweler Jeweler (Expansion I - New Buildings)
Captian Phase
Cost: 8 doubloons (max. Quarry discount = 3 doubloons)
VPs: 3

When crafting, get 1 doubloon for each noble on your island (plantations, not buildings).
Wharf Wharf (Base Game)
Captian Phase
Cost: 9 doubloons (max. Quarry discount = 3 doubloons)
VPs: 3

Ship any number of barrels of the same type of good on your own ship. Get 1 VP per barrel.
Union Hall Union Hall (Expansion II - The Nobels)
Captian Phase
Cost: 9 doubloons (max. Quarry discount = 3 doubloons)
VPs: 3

Before shipping, receive 1 VP for every 2 identical goods you have on your island. (ex. 3
corn, 2 sugar, 1 coffee = 2 VPs)

End Game Buildings
Guild Hall Guild Hall (Base Game)
End of Game
Cost: 10 doubloons (max. Quarry discount = 4 doubloons)
VPs: 4

Receive 1 bonus VP for each small production building and 2 bonus VPs for each large
production building.
Residence Residence (Base Game)
End of Game
Cost: 10 doubloons (max. Quarry discount = 4 doubloons)
VPs: 4

Receive bonus VPs based on the number of plantation/forest/quarry tiles on your island. 4
VP for <= 9 tiles, 5 VP for 10 tiles, 6 VP for tiles, 7 VP for 12 tiles.
Fortress Fortress (Base Game)
End of Game
Cost: 10 doubloons (max. Quarry discount = 4 doubloons)
VPs: 4

Receive 1 bonus VP for each set of 3 colonists on your island.
Customs House Customs House (Base Game)
End of Game
Cost: 10 doubloons (max. Quarry discount = 4 doubloons)
VPs: 4

Receive 1 bonus VP for each set of 4 VPs earned during the game (building VPs don’t
count).
City Hall City Hall (Base Game)
End of Game
Cost: 10 doubloons (max. Quarry discount = 4 doubloons)
VPs: 4

Receive 1 additional VP for each voilet building on your island including the City Hall.
Statue Statue (Expansion II - The Nobels)
End of Game
Cost: 10 doubloons (max. Quarry discount = 4 doubloons)
VPs: 8

No bonus; receive face value VPs only. No colonist needed.
Cloister Cloister (Expansion II - The Nobels)
End of Game
Cost: 10 doubloons (max. Quarry discount = 4 doubloons)
VPs: 4

Receive bonus 1/3/6/10 VPs for 1/2/3/4 sets of 3 like plantation/forest/quarry tiles on
your island.
Royal Garden Royal Garden (Expansion I - New Buildings)
End of Game
Cost: 10 doubloons (max. Quarry discount = 4 doubloons)
VPs: 4

Receive 1 bonus VP for each noble on your island.

 


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